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Panzer general 2 walkthrough
Panzer general 2 walkthrough












You also generate a currency called Prestige as you take objectives and finish missions, and that prestige is spent not only to get new units while deploying, but to reinforce existing units or bring in new units mid-operation. Your army is limited by a total size, with units taking up varying amounts of slots-a single slot for a unit of Bridge Engineers, five or more for super-heavy railway artillery. The scenarios I played were more wars of maneuver than of precise front lines. Instead the focus is on maneuvering and capturing: pushing tanks past and around the enemy is vital, as is snagging new airfields to rebase your planes closer to the front. The front isn't represented as much on the map, and an area has to be well and truly surrounded to count as encircled. Panzer Corps 2 doesn't focus as much on the precise mechanics of supply as prior entries, and that shows. In its core combat, and the way a battle plays out, it stays true to the spirit of those earlier wargames. Say, for instance, the difference between a Panzer IIIF and a Panzer IV Ausf.

PANZER GENERAL 2 WALKTHROUGH SERIES

The upcoming sequel to 2011's Panzer Corps-itself a re-imagining of classic wargame series Panzer General-continues a tradition of caring about small details. Penalizing a player for honest mistakes in a turn-based game is bad design when scenarios are designed to take an hour or more. This isn't a matter of letting me undo bad strategy, or making the game easier, it's a matter of respecting the player's time. No amount of do-overs can make up for bad strategy, but mistakes get made-sometimes five moves ago-and the developers of Panzer Corps 2 understand that. I recently got to sit down with a preview build of the game, and I found the ability to take-backsies my way to victory not just useful, but thrilling. Friends, I'm here today to say that Panzer Corps 2 has a really good undo button.












Panzer general 2 walkthrough